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The game runs very poorly because the Godot engine is not very optimized for making large worlds like this one. There's also an annoying hedge maze in the game that you do at least have to walk through once. The non-euclidean "antichamber style" world design is irritating and does not add much to this game, imo. In fact, I will provide a hint that will make those first couple hours much smoother (spoilered, but I don't think it's much of a spoiler and I highly suggest you read it) The color of puzzles, as well as their height relative to your eye level, both affect the way in which the mechanics work. The first couple hours of the game are extremely rough and I would not be surprised if many players bounce off the game due to the level of intransparency about what the core mechanics even are. Lingo is a good game that has a lot of major caveats. I've played a lot less of this than many of the other reviews here, but I felt like I'd played enough to offer some useful thoughts on the game.
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